Col's Games Page
Welcome to my games page. From here you can find the latest versions
of my most recent games. All copyright and intellectual property
arising from these these games rests with me, the author. Feel free to
distribute them unaltered, without charge, providing acknowledgement
rests with me.
A galactic domination strategy game. Lead your empire to rule over the
galaxy in this immersive, highly complex game when you battle a number
of mysterious alien races plus the enigmatic 'Old Ones' - races
millions of years older than human civilisation.
The sequel to my galactic conquest game, newly-released. With an all-new,
totally redesigned graphics engine and revolutionised gameplay.
Connect-4 is a simple turn-based strategy game. I've implemented this
very very simple piece of code to play the game rather well using a
standard search-tree algorithm. Is this the most compact Connect-4
player in existence?
Othello, also known as Reversi, is a simple board game which requires two players and
can be played in minutes or hours. The players take turns to place counters of
their own colours, flipping the opponent's counters and aiming to dominate the board.
This version comes with its own graphical interface and an advanced computer
analysis engine based on the same bitboard technology used in my Beowulf chess engine.
Monopoly(R) is the world-famous property trading game. Buy and trade
properties with your friends, or against the computer, to build up an
unassailable property portfolio. My simple program uses the results
of my 2005 paper on evolutionary strategies for monopoly in order to
implement a vicuous, greedy computer opponent!
A turn-based tactical warfare simulation with a detailed, stat-based
army editor and a fractal terrain rendering system. This is an old project,
that I initially started well over ten years ago, but which I re-wrote
using OpenGL to test a fractal terrain rendering system that I
was planning. Beware, the graphical interface is a bit buggy!
StarCraft and Brood War rank amongst the greatest games ever written
for their sheer enjoyment value and replayability. I've collected the
best timings that my friends and I have managed on the official
campaign levels. If you can do better, then please write in!
This Page is maintained by Colin Frayn
Last Modified: 27/Oct/05