About the Game
OldOnes 2 is finally available in a very Alpha-state. Expect lots of bugs
and unpolished gameplay. I've completely rewritten the original game
in C#, with enhanced graphics and gameplay, an all-new tech tree, ship
designer and astronomically accurate stellar models.
The Galaxy
In OldOnes2, I have built a realistic stellar evolution model which allows
construction of galaxies which obey cutting-edge astrophysical models for
star formation and evolution, as well as formation of planetary systems.
The game features a stunning new graphics engine, which renders systems
in 3D and allows you to navigate them to select planets, colonies and
fleets.
Fighting Battles
Imagine swarms of spacecraft attacking each other in space, against
a backdrop of texture-mapped planets. OldOnes2 includes a swarming model, predator-prey
dynamics, and realistic physics for spacecraft thrust/acceleration effects.
Your spaceships can be designed however you like, setting the size and shape, equipment and
weaponry that they will carry. You must fight spacecraft from hostile alien races, as well
as protecting your colonies from lawless raiders and the infamous OldOnes, alien races far older
than humanity with power and technologies beyond our comprehension.
In-Game Screenshots
Map View Screen (76k)
Viewing your Home World (98k)
The System View Screen (66k)
The New Game Dialog (32k)
The Colony View Dialog (100k)
The Ship Designer Dialog (59k)
Swarming battle ships (103k) (older version)
A Battle in Progress near an Oceanic Planet Colony (205k)
Download the Game
OldOnes2.zip (1,276 kb)
Requirements;
- Microsoft Windows XP or higher.
- A good quality graphics card (I recommend at least 256Mb)
Try the game entirely at your own risk.
All rights reseved (c) 2012 Colin Frayn.
Contact Details
If you have any suggestions about OldOnes, and how it can be improved, then
feel free to email me at the address below. Constructive criticism only, please ;)
If you are interested in OldOnes 1 then you can find the code here.
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